Food For Thought:
Hi, it's Com2uS!
Here's the details of the July 29th update.
You will get a 5 Star Player Box as a gift to celebrate the update. It will be available after the update until Aug 2nd 8am PDT.
※ The 5 Star Player Box(Season 1) will be sent out when you log in during the period mentioned above. (Once per account)
■ Update Schedule
- July 29th 7pm - July 30th 4am PDT
■ Update Details
1. Characters
● New Legendary Character: Vonchi
Skill Sets (Evolved)
> (Ace) Poker Face II: Increases the damage that Light players deal to Dark players by 20%
> (Active) Grand Finale II: [Shoot] Increases Attack Power by 20% and critical damage by 20% (Accumulates up to 5 times)
> (Passive 1) Excellent Skills II: Increases reflexes and penetration by 40%
> (Passive 2) Ultra Rapid: Increases action speed by 50%
> (Passive 3) Clutch Moment: Increases critical rate by 1.5% and attack power by 10 for every 3 action speed
● EA43 Haru(Thunder) has been added
Skill Sets (Evolved)
> (Ace) Will of the Ramans II: Increases the attack power and MAX HP of Thunder and Flash players by 25%
> (Active) Shadow of Doom II: [Steal] Steals 50% of the reflexes and 15% of the HP of the target
> (Passive 1) Violent Attack: Has a 60% chance to increase attack power by 50% and act one more time
> (Passive 2) Quick Decision II: Increases the action speed and reflex of the players within the position by 10% for 10min (Accumulates up to 5 times)
> (Passive 3) Evidence of Guardian: Decreases the incoming damage by 50%
● Shanti(Whirlwind) has been added to the Player Book
Skill Sets (Evolved)
> (Ace) Wild Frontier II: Increases the attack power and HP of Whirlwind players by 30%
> (Active) Whirlwind Slam II: [Shoot] Increases the attack power by 120% and critical damage by 40%
> (Passive 1) Wild Fire: Deals 25% more damage to Ardor players
> (Passive 2) Sundering Wind: Increases the damage that the target receives by 20% and decreases 20% of its critical resistance with a shoot (Accumulates up to 2 times)
> (Passive 3) Wiseman's Knowledge II: Increases the attack power and penetration within the position by 25%
※ Shanti will be displayed in the Player Book until the event. Please note that some of the information may change when Shanti is released.
● New Extreme Evolution: Elaine(Ardor)
- Limit Response will have an additional effect of damage reduction:
> Limit Response: 20 % reduction
> Limit response II: 25% reduction
- "Match Analysis" will be upgraded to "Critical Intuition".
> Match Analysis: Increases the attack power and critical rate of the ally players within the position by 15% for 5 min with an action. (Accumulates up to 3 times)
> Critical Intuition: Increases the attack power and critical rate of the ally players within the position by 25% for 5 min with an action. (Accumulates up to 3 times)
● New Extreme Evolution: EA01 Luka
- The name of EA01 Luka(Thunder)'s ace skill has been unified to "Stop Staring!".
- The name of EA01 Luka(Thunder)'s active skill has been unified to "Lovely Shy Shift".
- "Set Play" will be upgraded to "Noble Heart".
> Set Play: Increases the action speed and pass effect within the position by 15%
> Noble Heart: Increases the action speed and pass effect within the position by 20%
● New Extreme Evolution: Virgil(Light)
- The name of Virgil(Light)'s ace skill has been unified to "Golden Incarnation".
- The name of Virgil(Light)'s active skill has been unified to "Universal Oblivion".
- "Forbidden Power" will be upgraded. (Lv.5)
> Forbidden Power: Decreases the MAX HP of enemies within the position by 45%. (Up from 40%)
- "Superiority" will be upgraded to "Seize Space".
> Superiority: Recovers 50% Spirit with a penetration (Recovers 25% first)
> Seize Space: With an attack, recovers 15% HP of the allies within the position first, and then recovers 30% spirit for every ally within the position.
● New boss ZU01 Chrono(Thunder) will be added to the Player Book.
Skill Sets(Evolved)
> (Ace) My Turn! II: Increases reflex by 20% when HP is below 50%
> (Active) Electronic Reaction II: [Pass] Transfers 170% of the pass effect and 20% of the reflex
> (Passive 1) Psychopath II: Increases reflex by 40% for 6 min with an attack.
> (Passive 2) Wide View: Passes recovers 30% additional spirit
> (Passive 3) Concentration: Increases the pass effect and reflex by 15% for 10 min with a pass. (Accumulates up to 3 times)
※ ZU01 Chrono will be displayed in the Player Book until the event. Please note that some of the information may change when ZU01 Chrono is released.
● Some of the event draw exclusive characters have been changed.
- Thunder: Edge -> EA43 Haru
- Legendary: Serestia -> Vonchi
2. Feature Improvements
● The Club system has been added to the game.
[Join or Make a Club]
(1) Making a Club
> Select the Guild Emblem and Emblem Flag of your choice.
> Come up with a cool Club name and Club introduction.
> The cost of making a Club is 1,000,000 Gold.
> You can't leave your Club if there is a single member left in the Club. To leave, you must transfer the ownership to another Club member.
> You can decide the method of joining, and can change it later on.
(2) Joining a Club
> You can join a Club by selecting a Club displayed on the recommendation list or by searching a specific Club.
> You can leave a Club freely, but there will be a 12 hour cool off period before you'll be able to join another Club.
[Club Skills]
- Only the Club owners can upgrade the Club skills.
> Club members can only check what the skill is, its level and skill effect.
- An Investment Point that can be used to level up Club skills will be given out whenever a Club levels up. Also, 1 investment point will be given out when the Club is first made.
- Club owners can reset the Club skills by paying 300,000 Gold.
[Other Features]
- Club Grade
> Club members can raise their grade within the Club through points earned from Matches, PVP contents, etc.
> 5 top rankers within the Club will receive unique grades.
> Club owners will not have grades.
- Check-in
> A member can check-in once every 23 hours. Check-ins will generate Club XP.
> Members can earn free Gold or ST through Club skills. Gold and ST will be sent to the inbox.
● The Skin system has been added to the game.
> Skins can be bought at the in-game Shop, through the newly added Skin menu.
> Skins will cost Crystals and Dimension Stones
> New Skins will first be announced through patch notes and then added to the game.
※ You can also buy Skins of the characters you don't possess.
- You can select to use either the basic Skin or Special Skin.
> The selected Skin will affect both the match playing and player formation.
> You can select the illustration(normal/Evolved/Extreme Evolved) at the basic Skin tab.
> You can select the exclusive illustration at Special Skin tab.
> You must deselect the Special Skin in order to use the Basic Skin.
※ Celebrating the addition of the new system, Sam(Ardor)'s Skin will be given out for free.(Available for free in the Skin Store.)
※ Noa(Ardor)'s Skin still needs some work, and will also be given out for free when it is finished.
※ Sage(Ardor)'s Skin will feature illustration/sex change and a new voice recording, and will be given out through an event.
※ Silla(Light)'s Skin is out for sale.
● The tutorial has been simplified.
- Some fixes has been made to the conversation and button UI.
- Tutorials that appear when certain conditions are met have been added.
> Spirit Stones/Manager/Player Book & Chain/ Scout
> Tutorials triggered under certain conditions will not appear for those who've already finished the tutorial.
※ Those who were in the middle of doing tutorials will have everything except their in-game nickname be reset.
● Spirit Stone power-ups will have a mileage system.
- Spirit Stone power-ups will receive a slight boost in success rate, every time a power-up attempt fails, until the power-up succeeds.
● Spirit Stone options can now be reapplied
- Now you may reapply options to a +15 Spirit Stone, using Crystals.
> More Crystals may be required according to the grade of the Spirit Stone.
- Options will be reapplied randomly. You may choose to use either the previous options or the reapplied option.
> If you choose to use the previous options, half of the Crystals used to reapply the options will be sent back to you.
● Special Training will no longer have level requirements.
※ The XP of the characters previously used as special training material will partially be transferred to Sho Shos, which will be sent to you.
※ Up to 10 Sho Shos will be sent to your inbox at once.
● Elizabeth(Whirlwind), who was only available at the Colosseum, has been changed to be a special character.
※ Special characters can't be used for special training and can't be sold for GP.
● Support costs will not be counted for PVP decks. Only the 10 other players will be accounted for the cost limit.
● You can now change the formation by tapping the individual players at the Team Preview page.
● The Enervation system has been added to help Superb Boss encounters.
- Superb Bosses will be under Enervation when a player continuously fails to become victorious.
> You can see the Enervation debuff at the match list, Team Preview page, and match skill effect page.
> The Enervation weakens the enemy team and accumulates up to a certain amount.
> The Enervation effect will reset when a player wins a match or the event period ends.
● A lock feature has been added to the Scout menu.
- You can lock a scout slot that you wish to preserve. A locked slot will not change even though you refresh the list.
- You can lock a maximum of 1 slot.
> You can unlock an entry by tapping the lock symbol on the upper side of the slot.
> Unlocking a slot will not refund the cost you paid to lock a slot.
> You can lock a slot that has been refreshed after being unlocked.
- Locking a scout slot will cost Crystals. The cost will become lower according to the time left until the scout menu resets.
※ Please note that the locked slot also resets when the scout menu resets.
● The Character Recall system has been added.
- Under the sole discretion of the developer, when a character has severely lost value due to balancing, bug fixes, side effects, etc., it may be selected as a recallable character.
- When a recallable character has been selected, it will be notified and a recall system button will be displayed on the upper right side of the main menu.
- In recall menu, the recallable character and the time left to recall will be displayed. You may proceed with the recall by selecting the character you'd like to recall that's in your possession.
- Please note the following when using the recall system.
> You may only make one recall during the period.
> GP equivalent to the character value will be given out when the recall is made.
> A substitute character named Sho Sho which inherits the [EXP/Evolved/Special Training/Power-up/Clover value] of the recalled character will be generated.
>> The substitute character can only be used as training material for characters that match the grade of the recalled character, and will add up the inherited values to the subject of training.
>> The stat values that are transferred to a character from Sho Sho can't exceed that character's maximum limits.
● Additional rewards for the Galaxy Super League promotions.
- You will get exclusive rewards for getting promoted at the Galaxy Super League.
- You will be getting higher rewards according to your Galaxy Super League grade. Details can be checked at the reward info page.
- Rewards are available once for each grade during a single season.
※ Rewards are not available during the preseasons.
● Galaxy Super League rewards have been improved.
- Rewards will now be given out at the end result, instead of being given out after every match.
- You may now be able to select the reward you want. (GP/Gold/Spirit Stones)
> The size of the reward may differ according to the tournament result of the league you belong to.
- You may be able to get a boosted reward by chance if you end up in the best of 8 or higher.
> The boosted result may be applied to all of the rewards you get.
● The Galaxy Super League info page has been improved.
● Maximum rank has been increased to 180.
● Rank up related achievement rewards have been renewed.
※ You may acquire all the rewards relevant to your grade after the patch.
● Consecutive achievements have been improved.
(1) New consecutive achievements have been added.
(2) Consecutive achievements with low value rewards have been enhanced, and the achievement progress status has been reset.
(3) Consecutive achievements that have been disabled or overlap have been removed.
● Story mode difficulty changes: The Challenge & Hell mode has been divided into two separate difficulties.
● New conversations have been included to the story mode. (From Episode 33 to Episode 38)
● New Swirly Matches have been added.
- Matches can be purchased at the in-game store, and are set to be at Hell difficulty.
- Please note that each match costs 30 Crystals, drops 4~5 Star random Swirlies, drops 20,000 Gold, and have a 3 time limitation.
● New package: 2 Million Download Package
- A new package to celebrate the 2 million downloads of Soccer Spirits has been included. This package contains a selective 5 Star Player coupon and other various benefits.
● The 30 Day Crystal Package has been included.
- A certain amount of Crystals will be given out instantly when the package is purchased, and a certain amount of Crystals will also be given out once every day for 30 days.
- Crystals may be collect by tapping the button, and the time left for the daily Crystal effect will be displayed on the icon.
※ The Gift Box will no longer be displayed after the patch.
> The items you have not yet redeemed will be sent to your inbox.
※ Please note that the item will not be given out if you don't tap the button.
3. Balancing
● Daily Package has been renewed.
- Now it contains Attribute Player Boxes, Premium Tickets, Bonus Gold and more.
● The critical rate equation has been changed for the Squad Bonus and the Chain buff.
- Now it will add up instead of being multiplied.
ex) Previously: 30% Critical Rate x 10% = 33% Critical Rate
Changed to: 30% Critical Rate + 10% = 40% Critical Rate
● A counter that indicates the gradual decrease effect has been added to the block action bar.
- All players will now have a gradual decrease effect counter on their action bar.
> Blocks will decrease the action bar decreasing effect, and the gradual effect decrease counter will reset when the relevant character makes a move.
● The maximum amount of recovering the action bar after an action has been changed to 90%.
● The AI has been enhanced to have a higher chance of using active skills.
● The stats of the Extreme Evolved Sam and Noa have increased.
● Sam and Noa's passive skill "Strong Stance II" has been replaced with "Evoke Fire".
> Strong Stance II: Increases the counterattack resistance and critical resistance by 25%
> Evoke Fire(Avatar Descend): Increases the damage dealt to goal keepers and the pass effect by 20%
● Vivid Fear(Whirlwind)'s passive effect has been enhanced.
- The effect of the passive skill "Spreading Fear" has changed. (Lv.5)
> Previously: Decreases the attack power and reflexes of the enemies within the position by 15%. (2nd stage 20%)
> Changed to: Increases the damage that the enemies within the position receive by 10% and decreases their reflex by 20%
-> Extreme Evolution: Increases the damage that the enemies within the position receive by 15% and decreases their reflex by 30%
- The effect of the passive skill "Harvest Fear" has changed. (Lv.5)
> Previously: Increases the attack power by 30% for every enemy penetrated and recovers 30% spirit.
> Changed to: Increases the critical rate by 50% with a penetration and also increases attack power by 50% for every enemy penetrated
● Black Ivy(Light)'s skill set has changed.
- The passive skill "Sticky and Flammable" has been changed to a single level skill, and the effect has changed as well.
> Previously: Sticky and Flammable II - Decreases the action speed and defense of the enemy position by 40% for 15 min
> Changed to: Sticky and Flammable - Decreases the action speed by 30% and increases the incoming damage by 15% of the enemies within the position for 15 min
- The passive skill "Fine Play" has been replaced with another skill and the effect has changed as well.
> Previously: Fine Play - Recovers 20% spirit with an action
> Changed to: Extort II: Decreases the incoming damage by 100% when performing a steal and recovers 30% of the action bar
※ This will be displayed in the Player Book until the event. Please note that some of the changes may change again when the character is released.
● Ensured Draw UI has been added to the game.
- The internal system that ensured a 5 star player if a user has not been able to acquire a 5 star player within 44 draws will now be displayed in the game as the Ensured Draw UI.
> If a user has not been able to acquire a 5 star player within 33 draws, an icon that implies a ensured 5 star player draw will appear besides the 10+1 draw icon.
> If a user has not been able to acquire a 5 star player within 44 draws, an icon that implies a ensured 5 star player draw will appear besides the single draw icon.
● The draw rate has been adjusted.
- The draw UI that indicates a tripled draw rate has been changed to "Draw Rate Boosted".
[Reason for the change]
- The patch on March 20th caused an issue of the 44 draw rate adjustment not working as intended.
- The adjusted draw rate for the 5~6 star player draw should have been 5%, but for some reason the draw rate was adjusted to 4.2%.
[Changes]
- The basic draw rate has been changed to 5.0%.
[Compensations]
- Compensations will be sent out during the major update.
- Crystal Draw, Free Draw, Premium Tickets are all subjects for the compensation.
- 5~6 Star Player Boxes (Season 1, Season 2) will be sent.
Number of Boxes: (Number of draws conducted during the period x 1.8%)[rounded up to the nearest whole number]
[Compensations for all users]
- From July 29th - Aug. 2nd 8am PDT
- Compensation: 1 Evolved Littre (sent when user logs-in)
- 1 5~6 star player box (Season 1, Season 2)
● The Friendship Draw exclusive character has changed from AU27 Vanilla(Thunder) to Samiel(Dark).
4. Bug Fixes
● The issue of the daily achievements not automatically resetting has been fixed.
● The following changes have been made to the ace skills that weren't working as intended.
- The trigger on the ace skills of the following characters has been removed, and the effect has been changed to increase the attack power.
> Sharr, Hildegard, Lab Rat Labian = Attack power increases by 10% (Evolved: 20%, Extreme Evolved: 25%)
- The damage reduction effect when being penetrated has not been working as intended. The equation and application method has been changed.
> White Guardenia = Decreases the incoming damage by 7% (Evolved: 15%)
● HP Extortion will now leave at least 1 HP on the target under situations when the skill is sure to kill the target.
● The issue of the Chain effect of the characters in the sub PVP decks being applied at the Story Mode and Space-Time Continuum has been fixed.
● Under certain situations, when the penetration results as "Great", the character that has dealt more damage will have the ball.
● The issue of the game crashing when a character uses a skill that requires ally target selection when the character is the only ally left on a single line has been resolved.
- Skills that require ally target selection will be disabled if the character is the only ally player left on a single line.
● The issue of the ball disappearing when an active pass is used after moving from the mid fielder line to the forward line has been fixed.
● The issue of the mid range shoots landing as critical hits dealing critical damage but not displaying the critical effect has been resolved.
● The Galaxy League can no longer be reset 30 min before the actual reset.
● The issue of the Colosseum champion's level decreasing under certain situations has been resolved.
● The issue of the Arena winning streak resetting under certain network situations has been resolved.
Please check the maintenance schedule to avoid inconvenient situations.
HYPE! HYPE! HYPE! Seriously, BigBall has done it again! A lot of improvements and new characters are brought to the table to us players. Some of notable improvements are:
- New LIGHT LEGEND! He's a very unique striker and if you may notice his active skill doesn't have a cool down! I can see that he's born to be a utility striker (maybe Uriel's spot will be threatened?).
- New season 2 characters are Haru(Thunder) and Shanti(WW). Haru has similar Ace to Hiro, so for people who hate Hiro he's your savior. In the other hand, Shanti is a striker built for destroying Ardor GK (poor Lucian).
- THREE NEW EEs! Elaine, Luka and Virgil! Elaine looks badass in her EE and her skills are also frightening. Luka HYPE! Finally she descends to the world after waiting for half a year. Virgil looks charming and his skill set makes him a spirit generator and line healer.
- New Boss Thunder Chrono.
- Finally! Club system! It's a great system to give players the sense of belongings to their club and members. In the future there will be a club match, no information about what form it will takes for now.
- Spirit Stones Power-Up Mileages, a great system to reduce players frustration of grinding stones.
- Spirit Stones options reapply, a system to change your current stone's options. Really useful if you're not satisfied with your stone's options, you have to pay with dimension stone though.
- The Enervation System, a system to help players win the boss match by nerfing the boss each time you lose the match.
- Scout Lock, lock your favorite player so he/she doesn't get refreshed while you're grinding for GP. It will refresh when new scout week starts though.
- Character Recall, you can trade a player designated for recall for Sho Sho and GP during the recall period. The Sho Sho will have the same level, spu, and power-ups and you can train him to other player.
- New rewards system for Galaxy League.
- Hell Story Mode now has its own tab.
- The draw system has new UI.
- Other bug fixes.
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